Pearson Foundation
2D Artist/Game Designer
This past summer I was part of a team of students working with the Pearson Foundation rapid prototyping educational games. The team, working out of Pittsburgh, focused on math and English games using the third grade curriculum. The objective of these games was to see if multi-player games could be created for the classroom to measure a student’s progression in any subject. These games needed to be easily accessible and therefore HTML 5 format was preferred. We used GameMaker due to the fact that the team’s strength was primarily in design and not programming. Because GameMaker is a higher level engine it allowed students with no prior experience in programming to create games and provide informed input in brainstorming sessions. The team was divided between programmers and artists. Firstly game concepts were brainstormed as a team. The team was then divided into two groups including artists and programmers.
Four games were created over the span of the summer: Divide & Conquer, Magical Mixins', Kanga U and Squirrel vs. Rabbit. First iterations of games were created and then play testing sessions were held with students at Elizabeth Forward Public School. These playtests provided important feedback on what the students thought about the games and what they would like to see implemented. After playtest, suggestions were implemented. The team also had the opportunity to meet with teachers at a Smithsonian meeting in Washington DC, where they listened to some of the challenges that the teachers faced with games in the classroom and what they wanted to see. The summer internship culminated with usable working prototypes of each game.
Four games were created over the span of the summer: Divide & Conquer, Magical Mixins', Kanga U and Squirrel vs. Rabbit. First iterations of games were created and then play testing sessions were held with students at Elizabeth Forward Public School. These playtests provided important feedback on what the students thought about the games and what they would like to see implemented. After playtest, suggestions were implemented. The team also had the opportunity to meet with teachers at a Smithsonian meeting in Washington DC, where they listened to some of the challenges that the teachers faced with games in the classroom and what they wanted to see. The summer internship culminated with usable working prototypes of each game.
Divide and Conquer
July 2012
GameMaker Studio
Anthony Hildebrand: Producer and Sound
Paola Soriano: Art
Dan Lin: Programming
GameMaker Studio
Anthony Hildebrand: Producer and Sound
Paola Soriano: Art
Dan Lin: Programming
Kanga U
Prototype Educational English Game made for the Pearson Foundation
July-August 2012
GameMaker Studio
Dan Lin: Programming, Character Art, and Lead Designer
Noreen Durkin: Art and Design
Paola Soriano: Art and Design
July-August 2012
GameMaker Studio
Dan Lin: Programming, Character Art, and Lead Designer
Noreen Durkin: Art and Design
Paola Soriano: Art and Design